Saturday, February 27, 2010
Digital Story
Monday, February 22, 2010
A Digital Story - ICT INSET Day
Images from the day were uploaded to Animoto and stock site music was included. Animoto then synched the images and the sound to create the movie. The final movie was then uploaded to Vimeo.
ICT INSET Day from Clive Dawes on Vimeo.
Sunday, February 21, 2010
Learning Object - Globe Unwrapped
The site allows students to manipulate and transform the globe into a 2D map and looks at the differences between the projections, with the capacity to overlay and compare.
Saturday, February 20, 2010
Tag Cloud

Wednesday, February 17, 2010
Macromedia eLearning Objects
I posted a demo for a Spanish learning application, it's not complete yet, but you can check it out an look how the elearning object works here select the "ejercicios botton" have fun!
Monday, February 8, 2010
Dual coding
Source:
http://www.dualcode.com/about/dualcodingtheory.htm
Combining Visualization and Interactivity
Some examples are featured below:
Voicethread, as previously mentioned is an excellent resource. Here is a project undertaken by Grade 4 students presenting on their school;
Voicethread allows users to interact and add their own comments (if permissions are set to allow) which makes it useful for online collaboration as well as global, flat classroom projects.
Another excellent set of tools that fall into the category of Visualisation and Interactivity concern collaborative whiteboarding. These tools allow students to work collaboratively on projects, usually of a graphical nature.
http://www.imaginationcubed.com/ allows users to invite emailed friends to collaborate
Another useful site that has a similar use is; http://www.dabbleboard.com/ Although not as visually attractive as Imagination Cubed it allows for more interaction between users via text, video, and audio chat.
http://www.twiddla.com/ goes even further, offering users not only collaboration, but the ability to embed media within presentations.
http://cosketch.com/ adds the extremely useful ability to work collaboratively, but also allows the embedding of Google Maps.
As Web 2.0 impacts upon the wider publishing world, major media outlets such as the BBC and the New York Times invest in technologies which allow viewers to interact with news reports. A recent example involved the tragic death of Georgian Luger Nodar Kumaritashvili at the Vancouver Winter Olympics. The NY Times reported on the incident and included the following interactive visualisation to enhance understanding of how the accident unfolded;
http://www.nytimes.com/interactive/2010/02/12/sports/olympics/LUGEDEATH.html
Voicethread
Mind Maps
Weblogs as e-learning platforms
Monday, February 1, 2010
Mindmapping in the Primary Classroom
Here's the article!
Mind Map
Learning Object _ Webquest

This learning object is a webquest designed to help students understand learning theories. As such the object helps learners construct knowledge regarding the subject by asking them to visit a selection of resources prior to formulating a presentation on implementing new pedagogies in a school setting.
To be continued...
Activity: Evaluate a web site named "Animated GIF"

Website - Animated GIF (click to visit the original website)
Comments:
This web site is an excellent introduction about the method to create animated GIF for secondary one students. Despite using a few colors, it is attractive.
The course materials are well organized. It contains a course outlilne, the course objective and followed by the course materials. The course slides are prepared using Flash-based animation and they are attractive and viewable online. The exercises and FAQs are also helpful for students reviewing the materials they have just learnt.
One minor problem about this website is that the course materials are designed with instructivism in mind. Students have less flexibility to work based on his/her imagination.
Activitiy 2
Reviewing at examples using IT for educational manners, the following example illustrates the creation of a blogs to learn about waste recycling. The project inspires an online interaction about the students experiences on waste reduction on their daily life.
I look at the beauty of this example that not only uses IT as a learning environment, but also gets the student involved with the community promoting green education and a positive impact in our planet.
If more schools follow this example, the future generations will bring a greener future to our humanity.
Understanding understanding.
Understanding the way we learn, allows me to understand the process of cognition, from the traditional methods to more innovative approaches. From each stage of development, like early child hood to adults, there are different ways that education is embedded in our minds. My reflection is on rediscovering this essential ways of thinking and using education in a way that I can apply them when I teach to kids and adults.